Showing posts with label GM notes. Show all posts
Showing posts with label GM notes. Show all posts

Tuesday, September 10, 2013

Simple Posessions Act I Outline


Someone asked me to post a high level outline or description of what I use to run my sessions and I thought, OK. But then I got thinking about it and realized that it might be a bit harder than I thought. Reason being is that I generally GM off the cuff, on the fly, or by complete improvisation. I play off of, and react to, what the characters do in game.



With all that in mind, sometimes (meant rarely) I come up with an incredible adventure idea or story arc and want to completely flesh it out. When I do this, my intentions are to post it online somewhere for all the world to see and enjoy, but then my A.D.D. kicks in and I never get it finished (hence the title of my blog). This time, however, I have Episode 1 Act I completely fleshed out and ready to send to the webisphere! 


Bare in mind, that this was written explicitly for my group and may not work for all groups. I know what motivates my group, and generally know how they will react to situations. If they don't react the way I need them too, then I at least know how to coerce them into making the decisions I want them to, without them noticing too much.


So here goes...